Film
Friday 30th September
Light's Camera Action
Shot type
Establishing shot - Used in opening scene or transition from scenes, introducing details.
Master shot - Confirms the location of the scene and who's in the scene, captures the scene is its entirety.
Wide shot - Establishing certain relationships using size/depth.
Full shot - Composed head to toe, used to make statements, present a character
Medium full shot - Confident dangerous confrontation, head to waist
Medium shot - middle of the torso and ends at the head, not dramatic
Medium close up - intimate, roughly head to chest
Close up - Change of emotion
Extreme close up - Isolating everything else but a specific area such as eyes, emphasis.
Insert shot - Type of closeup on a object like a knife/ bullet shell on the floor, highlighting importance.
Framing
Single - Features one character alone in the frame, priory focus. Dirty single might be a shoulder of someone in the frame.
Two shot - Both faces must be visible, creating relationship.
Over the shoulder shot - usually singling out one person and making it feel like your there
POV shot - Can be a POV of whatever you want, usually paired with pov audio so we can hear what hey can hear and to create emersion
Insert shot - These can be combined with pov shots but is usually used to highlight an object
Camera angle
low angle - used to make someone look powerful good for villians/heroes.
high angle - to diminish a character making them appear weak, used for landscapes.
overhead - camera above the subject, capture complex things and lots of detail
dutch angle - tilt the camera slightly, magnify tension.
eye level - creating connection between actor and viewer
shoulder level - often used in chats, can be used to signify power difference
hip level - often linked to cowboy movies because of the gun hollister, usually used to create tension
knee level - often find themselves as low angles
ground level - can be used to track a characters movement through the scene or capture details,
Camera movement
static shot - has no movement, good for dialogue.
pan shot - can be used to follow a characters actions or reveal information,
whip pans - very fast movement to showcase a relationship between two characters and amp up the scene
tilt - used to show vulnerability setting or scale
push in - camera physically moves, directs our attention a specific detail
pull out - showcase the entirety of the scene, can also show abandonment and loneliness/isolation
zoom - can be used in or out, zooming out can show the context of the characters
crash zoom - used for dramatic effect, quick zoom in or out
tracking - moves the camera throughout a scene following a character, they move with the subject can be used to build tension
https://www.youtube.com/watch?v=2LuaOXq9mkM
Shootout Evaluation
Editing: The editing was good theres a few tweaks to be done however, for example at the start there was a globe introduction showing the location which was kind of unnecessary. I also could have edited a bullet flash when the gun gets shot instead of just a sound effect but was short on time unfortunately, we did a different type of shootout, like a hood one. This is shown by the black and white filter and the music that I placed over the video, I chose an intimidating audio however I could have looked for an audio with a build up as mine didn't have one, it was pretty much just constant harsh beats.
Camera: The camera work was decent however we broke the 180 degrees rule, this was mainly because the area we shot it in was an alleyway because of the context of the short movie, we had multiple different shot types one being a closeup shot to create suspense, we also had multiple different angles one being hip shot to show the gun and also to track the movement. We probably could have improved the camera angles if we chose more of a slightly bigger location but still using a lower-income area.
Good notes - where is the homework
ReplyDeleteGreat shoot-out Liam - i agree with your evaluation. i think a more climactic music choice could have made a lot of difference.
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